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Craps Rules

How to Play Crapsdle

Every player receives the same hidden dice sequence. Play at least 10 rolls, then finish the active point: the run ends when that point is made or a seven-out occurs. If no point is active after roll 10, the run ends there. Play ends early if your bankroll cannot fund the next required come-out wager.

Come-out and point

Start every come-out with exactly one Pass Line or Don't Pass bet. These are the only betting options until a 4, 5, 6, 8, 9, or 10 sets the point, then the other bets appear. Before roll 10, making the point or rolling a seven-out starts another come-out. From roll 10 onward, either result ends the run.

At the table

Choose a chip, then tap a bet to add it. Hover over or tap its info icon to see outcomes and payouts. Use Undo for your last change or Clear to reset removable bets.

Contract and working bets

  • Pass and Don't Pass lock after a point is established.
  • Come and Don't Come travel to number boxes and remain contract bets.
  • Odds, Place, and Hardway wagers can be increased before a roll. Clear resets removable wagers; Undo reverses the last staged change.
  • Place, Hardway, and traveled Come odds are off on come-out.

Odds

Pass and Come odds use 3-4-5x limits: 3x behind 4/10, 4x behind 5/9, and 5x behind 6/8. Don't-side odds can lay up to 6x. Odds pay true odds with no house edge.

Bets and payouts

Pass / Come1:1

Wins on the established number before a seven.

Don't Pass / Don't Come1:1

Wins on seven before the established number; 12 pushes on the come-out.

Place 4 or 109:5

Stays up after a win and loses on seven.

Place 5 or 97:5

Use wagers in multiples of $5.

Place 6 or 87:6

Use wagers in multiples of $6.

Hard 4 or 107:1

Wins as a pair; loses the easy way or on seven.

Hard 6 or 89:1

Wins as a pair; loses the easy way or on seven.

Field1:1

2 pays 2:1 and 12 pays 3:1.

Whole-dollar proper bets

Crapsdle never rounds a payout. Selecting a $5 chip on Place 6, for example, stages the next proper $6 wager. The same rule applies to odds and every fractional payout.

The daily table

Future dice remain hidden. There is no fixed roll cap while the last point is active. When the run finishes, any unresolved stakes are returned without profit. Your final bankroll sets your daily and global standing.